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Mathematics and Computing

 Curriculum Intent

Maths: To provide our students with a deep appreciation for mathematical thought, and the ability to use logical processes to solve problems both inside and outside the classroom. Computing: To provide our students with an appreciation of how technology can have far-reaching benefits for society and the planet, while ensuring they are able to use it in a safe and responsible way.





Mathematics is the language of logic and problem solving - mastering this language enables us to discover and explore things affecting us daily in ways others can't, such as developing coding for a mobile app, creating an algorithm to solve a rubix cube, or even understanding how we send rockets into space!  Above all else, we will all come across mathematics daily - mastering this language will allow our journey through life to be more prosperous, valuable and rewarding.

At Capital our aim in mathematics is to enable us to broaden our perspectives, horizons, spot patterns, as well as improve our aptitude, independence and attitude to solve complex problems.

The content of the curriculum fits into four main strands of Mathematics.

  • Number - An appreciation of numerical values and fraction, decimal, percentage equivalents.  Arithmetic skills focussed on addition, subtraction, multiplication and division.

  • Algebra - Using algebraic concepts to represent unknowns, form expressions, solve equations, and begin to understand basic proofs.

  • Geometry - Understand the properties of shapes, and be able to work out additional properties, such as angles and side lengths. Construct shapes considering properties including side lengths, angles and symmetry.

  • Data - Understand how data can be used to conduct research and inform decisions.  This includes considering the suitability of methods for data collection, representation and analysis.

We aim to:

  • Develop an understanding of the nature, processes and methods of Mathematics, through mathematical enquiry that helps to answer mathematical, computing and scientific questions about the world around them.

  • Develop and learn to apply logical thinking, enquiry and problem solving skills.


Computer science is the scientific and practical study of computation: what can be computed, how to compute it, and how computation may be applied to the solution of problems for example creating a code that will solve a real life problem.

Information technology is concerned with how computers and telecommunications equipment work, and how they may be applied to the storage, retrieval, transmission and manipulation of data. The topics covered in this section are 

  • computer hardware and software and 

  • networking between communication between computers.

Digital literacy is the ability to effectively, responsibly, safely and critically navigate, evaluate and create digital artefacts using a range of digital technologies. This strand covers a wide area of e-safety topics including 

  • how to be safe online, 

  • using strong security and prevention of data theft, 

  • avoid risking personal data online, 

  • cyber-bullying and 

  • computer malware.

Please click on the following link for the Curriculum and Assessment Map for Mathematics & Computing 2022-23

KS3 Maths C&A Map

KS4 Maths C&A Map - Foundation

KS4 Maths C&A Map - Higher

Y7 Computer Science

Y8 Computer Science

Y9 Computer Science

Y10 Computer Science

Y11 Computer Science

Year 12 Mathematics & Further Mathematics

Year 13 Mathematics & Further Mathematics

Please click on the following link for the 2022-23 KS4 & KS5 Curriculum Guides.

Maths (Year 9-11)

Computer Science (Year 9-11)

Maths (C6)

Further Maths (C6)